Deciding on Final Forms

I began this stage of form sketching by making a list of the key developmental stages that my design will be focusing on. The benchmarks that made up this list were: lying down while lifting arms outright, ‘tummy time’, sitting upright, balancing, crawling, creeping, and moving objects. The three pieces that compile my overall design will each be designed around a couple of these stages. However, they will have additional uses as well so that they will not have a limited usage time and as the child develops he/she will use them in different ways through exploration.

In addition, each one of the three pieces advance in movement from one to the next. As the child progresses physically, the pieces somewhat follow along in a sense as their own movement is increased. It is a subtle way for the design to grow alongside the child who is using them as they reach their milestones.

Going through the stages of development I am focusing on, I made a list of necessary and optional components that each position would require for support. For lying down while working on arm strength, the child will need head support and upper back support. Support that is optional would be underneath the entire body, underneath the arms, and slightly underneath the knees. For ‘tummy-time’, necessary support would be underneath the child’s chest as well as underneath the arms. Support that might be helpful but is not necessarily required would include a front curve to hang the arms over, underneath the entire body, as well as around the body. For sitting upright, back support and support behind the neck area would be required. Optional support includes under the leg support and surrounding support. Based on these components, I sketched basic forms that would accomplish all of the above in three separate pieces. These sketches, along with all of the research that I have done up until this point, have led to my three final form choices:


(This diagram shows basic sketches for all three of the following design explanations, starting from the left side.)

Three Final Form Design Explanations:

1. First Design. 

This first form focuses on helping the child with arm lifting and ‘tummy time,’ both of which are stages in which the child has limited mobility in most of their body. These stages are an important area of focus since they are the foundation of all other developmental stages. The minimal form, meant to be used on both sides, has curves designed for specific positions. The specific placement of varying textures will initiate further movement in the child’s arms and legs. Ideally, the finished product would be made of a soft yet rigid material that will increase the child’s comfort by giving in slightly to their body weight while still supporting them off the floor.

2. Second Design.

This second design focuses on the developmental stages of sitting upright, balancing and learning to climb on and off objects. All of these involve the child learning to keep their upper body upright as well as maintaining that upright position stably for a period of time. The form has specific curves and thicknesses that are designed to be multi-purpose in function. Placed in one direction, it can be used to improve the child’s sitting position. A 90-degree back rest initiates the child to sit with proper posture comfortably. Textures are placed in specific areas for sensory stimulation and motivation for reaching outward.

When it is flipped upright, the design is used as a rocker. It is designed to be low enough for the child to place their feet on the floor while sitting on it and a bumpy texture serves as stoppers on the underside to prevent the piece from rocking too much. This rocking motion will increase the child’s balancing ability through play, further advancing on their physical advancement as well as their motor skills. Another possible addition is that the form will be filled with sand. This could serve as a base support that will shift where it is needed when the piece is moved from one position to the next.

3. Third Design.

This last design focuses on more advanced stages of mobility, including crawling, creeping and moving objects. These are the stages in which the child has gained enough mobility to begin moving about their surrounding environment. They are also the stages when the child is playing more independently than before, allowing the parent to observe their child’s progress as opposed to having the child rely on them for help. This piece has no set position; it is meant to rotate in order to move with the child.

The child is able to crawl through and feel the different textures lining the interior surface of the form. They can push the lightweight piece in order to work on arm strengthening as well as to chase after it, increasing their ability to both crawl and creep. Keeping the child’s interest with a unique form that is able to move will help them advance on these movements without having to think about what they are doing. They can also lie inside and reach around to grasp different areas and feel through the gaps, which will help increase their fine motor skills.

All three of these pieces are meant to be used both individually and as a unit. They were designed with specific functions in mind, yet their ambiguous forms allow their usages to extend further than those intended purposes, giving them a longer lifespan than other similar products currently on the market.


Follow-Up Observation/Shadowing Session

On January 6th, I had the opportunity to shadow PT on two physical therapy visits with two different boys. I had already shadowed these two boys twice in September, so having a few months in between visits allowed me to really see the progress that they have made with her. These were my observations:

Child A – 14 months old; low muscle tone


At this point, Child A is now able to sit upright unsupported, which is a huge step forward from where he was just a few months ago. He can also reach for objects while sitting upright and even bang two objects together. Once in a while he gets back into a side-lying position, so PT slowly aids him as he pushes to lift back into an upright position. When he plays upright with a toy, Child A mainly uses his left hand to play while he uses his right hand to stabilize himself to stay sitting up.

A big challenge that PT is dealing with now is getting him to move onto his stomach. She shakes a small toy near him that makes subtle noises, such as a plastic maraca or a ball with a smaller ball inside. When he hears and sees it, he slowly moves towards it by reaching his arms outward while lying on his back. From his left side, Child A does not need much support to sit upright when he is lying on the floor. He has to work a lot harder reaching up from his right side.


PT holds up a plastic ring stacking toy while he is sitting upright. She has him reach towards it and pull off the rings one at a time, then has him put them each back one by one. Child A puts on and takes off each one that PT tells him to and stays sitting upright the entire time. After this activity, she puts Child A on her lap while she sits on a floor mat. She places his legs in a 90 degree position and gently keeps them in this position with his feet planted firmly on the ground. As she holds him in this position, PT uses her other hand to place toys in front of him so that he reaches forward and grasps the toys with his hands.

Seeing this progress from the first session I observed really made an impact on me. It showed me that with enough time, patience and attention, children with hypotonia can progress at a steady pace and advance physically over time.

Child B – 2 years (+ a few months) old; high muscle tone


PT holds him and tells him to carefully lean forward into a hands and knees position. He leans forward slowly so that his hands are touching the ground and she carefully lifts him back up. They proceed to do this activity multiple times so that Child B gets used to it.

After this, PT puts Child B’s orthotics on, followed by his sneakers. The orthotics give him added support in the ankle and knee areas. Having a more stable base helps keep the rest of him stable. She then places a weight around his left ankle before trying to get him to walk across the room. He walks across the room towards an iPad playing a favorite song of his while she stabilizes him and slowly guides him there. Once he reaches his goal, Child B sits down on the floor and PT adds a weight to his right ankle. With both weights on, he is aided back across the room and goes into sitting position once again when he gets to the iPad. PT does this exercise multiple times with him, going from one end of the room to the other.


PT pointed out that Child B works more with his right side during every activity. If he pushes off the ground, he always uses his right side as support since it is currently his dominant side. PT is working with him to use his left side too in order to strengthen it so that he has no dominant side and uses both of them equally. Getting rid of this current dominance will help him use both sides during activities.


PT carefully sets him into his walker. He holds on to both sides and walks without the support of PT, but uses the walker to help him. He is able to walk out a fairly long distance on his own. He does not tire easily and pushes himself to keep moving forward for a fairly long time.


Throughout this entire time he has been looking around and taking in his surroundings. As he gets tired, Child B’s legs get less stable and the bottom of his feet are no longer planted firmly on the ground. He uses the walker to hold most of his weight towards the end of his walk. Once he starts fatiguing it is difficult for him to stand up straight. PT makes sure to take short breaks while walking once he gets tired. She continues to give him encouragement and support, telling him that he is doing a great job. She also makes sure that he is holding up his weight with not only his right hand, but his left one as well.

Once again, I was grateful to be able to see theses stages of progress with my own eyes. It showed me that although it might be difficult at times, these children want to progress physically for themselves but do not know how to do so on their. The help of a PT and development tools makes an extremely noticeable difference and I am hoping that my design will have the opportunity to aid in these milestones as well.

Progress is What Matters Most

Meeting with my Advisor: PT

Although I have been jumping ahead to researching materials and textures, I had to take a step back and focus on the actual form of what I will be designing. I had a meeting with PT to review the main developmental stages I will be focusing on and to find out how to go about designing the specific curves based on the necessary physical positions.

I had already narrowed down the age range I am focusing on, which is the 6 month to 14/15 month age range. Within this time, most of the physical development that takes place includes ‘tummy time’, sitting, crawling, creeping, balancing, climbing to get on and off of things, kneeling on objects and even walking. I had some trouble differentiating crawling and creeping until PT showed me the difference. Crawling is when the child pulls himself forward on his stomach, using his hands and legs to pull his body forward. Creeping is when the child moves into a quadruped position, moving forward on both hands and knees in order to move forward.

When working with a child, PT told me that there are overall guidelines for where the child should be at developmentally. However, it really goes according to the schedule of each individual child. When asking her what stage the child should be at during each age range, she told me that there is no set answer. Instead of forcing a child to be at a specific place at a specific time, physical therapists promote stages of progress. As long as there is progress occurring, that is what matters most. Therefore, there is no set developmental timeline for children with abnormal muscle tone. There are just stages that should follow one another and my design will help further this progression.

As a physical therapist, PT says that even when a child gains a skill, one must look at the way it is done. If the physical positioning is incorrect, it will put unnecessary pressure on the child’s joints. In addition, skipping over developmental stages will effect those that follow. A good, strong and stable core is key; the more stable you are there, the more control you have away from the body.

One very important position is known as ‘crossing midline’, which is when the child transitions from their hand and knees and then back into the sitting position. The child is moving off of their center line of axis in order to rotate, which is a big struggle since children tend to get stuck in a frontal position. It is a great transitional position in the earlier developmental stages to enhance their bilateral coordination, which is when they learn to use both sides of their body equally. If there is a dominant side that the child uses, a physical therapist will encourage the use of the other side as well so the dominance is balanced out.

CrossingMidlineCrossing midline develops the child’s hip muscles, core muscles, arm strength and visual tracking. For a child to keep their head midline, to weight bear on one hand and to reach out with the other hand is incredibly difficult for them. In addition, children who are still developing physically often keep their legs straight out in front of them. It anchors them for stability since it is a very broad base that is holding them upright. Once their legs are up in a crossed position, there is less surface area for support and a large bulk of their weight is placed on their bottom.

Learning about specific positions during the developmental process helps me understand the importance of each one individually and how they transition into the next positions. It is also incredibly useful learning about them from PT since she will sit next to me and demonstrate the positions step by step. Seeing them acted out physically allows me to understand them much more than I do by just viewing images on the internet.

More Thought About Texture & Material

Multiple people have told me that it would be great to add an element to my end design that would allow parents to track the progress of their child. I have been thinking about this for a while and will continue to do so until I decide the best way to go about it. I want to keep my design as simple as possible without adding unnecessary details. Adding a technological element like this would increase the production and manufacturing cost, as well as making it too complex.

I have also been coming back to the idea of adding different sensory elements into the design, such as lights and music. However, I am determined to stick with the adage of ‘less design is more design.’ After discussing this with PT she helped me realize that the addition of these features can create a sensory overload in the child as well, especially those in my user group. Children with physical disabilities are often very sensitive to things around them. When working on their physical development, the frustration with their inability to do certain activities can be enhanced by other noises and distractions going on in their surroundings. Adding extra technological elements can create that sensory overload, causing them to be overwhelmed. Therefore, I am going to try to keep my design as minimal and useful as possible. If I decide to add additional features, I will make sure that they are completely necessary and will find the best way to incorporate them into already existing elements of the design.


PT and I were discussing this and she mentioned a product that triggered a new design idea. She said that the gertie ball is a product often used by physical therapists during sessions to enhance motor skills. Adding less air to it makes it easier for the child to grab and hold on to it, while adding more air makes it more stable so that the child can actually sit on it. What stood out to me was when she told me that there are certain gertie balls that are made with a heat-sensored material that changes colors when held. Based on the pressure that the child places on it, the color will change due to the change in heat.

Gertie Ball Colorchanging

I ordered one of these balls on Amazon in order to test it out. You can watch how it works in this video that I took:

I looked more into the technology, which I learned to be known as thermochromism, and found a US toy patent that also uses it. The patent states that the material “will change color as the temperature of the body changes.” A child is able to change the color of the toy by raising or lowering the temperature, doing so by placing it in heated or cold water or air. The heat of a child’s hands is also able to be used to change the temperature, causing a noticeable change in its color. Generally, the material goes from a darker color to a lighter one as the temperature of the material is raised.

The use of a material that changes color due to temperature might have the ability to track the physical progress in the child. The harder the child grabs onto the product the more his/her body temperature will cause the material to change color, allowing the parent to actually see the physical ability of their child progress. The more they develop physically, the greater their motor skills will advance, allowing them to grasp and hold on with greater strength over time. It can be a simple way to utilize the material to create a product that can both initiate physical development as well as track it over time.

Thermochromism also has the ability to enhance the visual and tactile sensory experience for children that will use this product. The color change will create a unique visualization that will keep them interested and since it can be changed as the child physically interacts with the product, it will teach them about cause-and-effect as well. It will intrigue them to continue engaging with the product once they see the visual effect that they are able to have on it.


I want to incorporate textures on specific areas of the product, leaving some surfaces smooth. Overall, the textures can be placed in a number of ways. They can be incorporated into areas where the child has the most physical contact with the piece for a more heightened sensory experience, one that would enhance their proprioception, or ‘awareness of one’s own body’. Another option is for the textures to be used near those areas in which the child would be in contact with the most, promoting them to reach outward towards it in order to initiate stretching and increased movement.

After a lot of research into material options, including silicone and both BPA and phthalate free synthetic rubber, I have found that material textures in children’s products come in many variations. Including textured surfaces is a very important design detail that will enhance the child’s sensory experience when using the product. It has been difficult choosing specific textures to use and exactly where to apply them. One aspect I am certain of is to use textures that vary in both size and shape to create multiple sensory experiences that can also initiate progress in fine motor skills. These are just some of the texture options that I have sketched based on research and exploration:


Placement of the textures will prove to be a key factor. After looking at other products and going through my research, I have come up with an idea of where to place the textures on the pieces. When it comes to the smaller scale textures, such as ones with small bumps or ridges, the material will be less protruding and more subtle. My idea is to place these textures in areas where the child’s whole body will be leaning against the piece, or right near those areas. They can be used for a sensory experience that will be a little more understated. Specific areas of placement can include areas that they will be lying down on top of, areas they would lean against to use as sitting support, as well as areas they would use to lay over for ‘tummy time’.

When it comes to the larger scale textures, such as ones with soft and flexible spikes, the material will protrude out more in comparison to those of smaller scale. These textures will increase the raised surface area that the child can grab or hold on to. They can be placed in areas that the child is most likely to be in contact with on their own; specifically, areas that come in contact with the child’s hands and feet. They can be implemented in areas that hang over the child so it causes them to reach up in order to feel them, as well as in areas that they would be able to lay their feet against. This would greatly increase the focused sensory experience during playtime.

Testing Size: Making a Half-Scale MDF Mock Up

At this point, I decided to push forward with my latest 3D print advancement in order to scale it up. The 3D print is only about 5 inches long, which is helpful in identifying the form but not so much the function. I wanted to see how stable the piece would be in a larger scale, as well as to see exactly how big the final product should be. This latest print has a simple curved form that varies in thickness from one end to the other. It is able to be placed in four different positions while staying upright and each position is useful for different activities. The main position it stays in allows it to subtly rock and spin since the widened base has a slight curve, which is enough to initiate movement while keeping safety in mind:


I proceeded to take the CAD file for the model into a program called 123D Make, which allows you to turn your 3D model into a two dimensional build plan. The program takes the three dimensional form you have created and slices it into layers upon your direction. I was able to choose the direction and width of the slices it would be made up of based on the material it was cut from. In addition, I hollowed out the inside so that I could fill the end piece with sand in order to test the shift in weight when placed in different positions.

In order to choose the size of the larger scale model, I researched the average measurements of a child in the age range of my user group. It turned out that the average height is about 31″, so I decided that the overall length of my first test piece would be 36″. I figured it should be a little bit larger than the child so that they can sit on it and interact with it without it being too overwhelming to them. Since the CNC has limitations due to the material choice, I had to create an 18″ half scale model. It would still allow me to test the function on a larger scale than the 3D print and pave the way for future iterations.

I chose MDF as the material to use for the model because it comes in large sheets that are easy to sand once the pieces have been assembled. After setting up the material onto the CNC, it was time to start cutting out the pieces. 123D Make works with the CNC router so the new file had to be transferred to the machine, allowing it to then follow the line paths that were programmed.

After all the pieces were cut out of the MDF sheets, the assembly process began.

I had to remove all of the unnecessary material from the interior and exterior of each part. I numbered them in size order to keep track of the way in which they would be glued together.

I was left with only the pieces required for my model and I continued to work on each one by hand. I used a hand file to clean up all of the edges to give the overall piece a smoother finish at this stage. Although somewhat time-consuming, it saved me time later on in the construction process.

During the sanding process, my thesis advisor, Professor Stan Rickel, and I discussed the best way of going about assembling the pieces. It required multiple wooden dowels to be placed through pre-drilled holes in order to keep the pieces from shifting during the gluing process.

I proceeded to widen the pre-drilled holes after all of the sanding was complete so that there would be room to apply wood glue around the dowels to keep them securely in place without falling out. I then split the parts into two piles and glued the pieces into two separate halves. This would enable me to fill the piece with sand before gluing the two halves together. I hoped that the sand would create the weight-shifting ability I wanted in the final design, however, the MDF was too heavy a material for it to really make much of a difference. I would like to test it out with a foam model, which would allow the sand to make more of a difference due to its lighter quality.

Both halves were carefully glued and clamped to ensure a close fit. I left them to dry overnight, added the sand to one half in the morning and then glued the whole piece together. I gave the piece more time to dry this time since the next step would entitle sanding down the entire surface to shape and smooth the exterior.

I clamped the entire piece securely onto a table in the industrial design studio’s sanding room. Using a hand grinder, I went over each section of the piece so that there would be a continuous surface over all of the glued pieces. I had to continuously rotate the model and re-clamp it to ensure an even surface all around. In the end, the room was completely covered in MDF dust from the excess material removed and my piece had been sanded down to the necessary form.

When the time came to finish the surface of the piece by removing all of the sanding marks, Stan happened to be in the industrial design studio with furniture designer Wendell Castle. Wendell uses a wood stacking technique similar to this in many of his pieces, so he took the time to give me advice on how to complete mine more efficiently. I carefully removed the markings from the hand grinder so that the curves would have a better flow and a smoother surface.

After the piece was completed, I began to take notes of its qualities. A thinner wall would be better, allowing there to be more hollow space inside for the sand to partially fill and allow a more noticeable shift in weight. When it came to size, this definitely help me see a more realistic scale of the final design. Even though it was just a half scale representation of what the final form would be, it allowed me to see that at full scale the piece would be too large. Instead of 36″ long, it would be sufficient for the piece to be minimized to approximately 25″ long. A smaller size will allow it to be used properly without being excessively large. In addition, no extra material will be wasted and the proportion to the child will be more in scale.

3D Print Form Study

Using Autodesk Fusion 360, I have been able to create CAD models in different stages. I started out creating an abstract form with subtle curves and parts that stick outward in order to see what overall form these features can create. Although more research will be done in order to identify the exact curves and angles necessary in the final models, I am just playing around right now creating forms with varying angles and multiple positioning options. This form study will help me analyze different shapes so that I can then break them down into a list of features that I can move forward with as I advance on the forms.

The overall goal was to create models on CAD which I could then transfer to the 3D printer in order to create 2-4 inch ABS plastic models. At this point I am focusing on the form of each of the pieces; once I advance further, I will be making larger scaled models to test out the function. These small models allow me to easily see the forms I have created in different positions as I compare and contrast them to one another.

With each printing stage, I have printed one or two small models that share similar characteristics. I made sure to advance on the previous ones each time I made a new set in order to see how it might better my end design.

Stage 1:

I created and printed two forms that have a curved surface to initiate a subtle rocking motion on one side, extended areas that the child will be able to lean over and use as support for different activities, high and low points to enable visual tracking, curved areas to use for sitting on, and an overall form that initiates movement. I wanted them to be pieces in which the child is curious to explore by both moving around them and by moving the pieces themselves in order to view different areas. They were created with no definite shape in mind; that ambiguity allows for a more creative mindset when being used by the child. I want to create forms that trigger the imagination in order to increase the fun element in these designs and to make the child more interested in using them.

Another important element I have been focusing on is for the pieces to be able to be placed in multiple positions, both to give each piece a more useful function and to engage the child a little bit more. The design will be created in a way that will allow the child to carefully move it around in different positions without sacrificing the stability necessary to support them when they put their weight on it. Taking advantage of the three-dimensional quality of these pieces will allow me to focus on combining curved surfaces on all sides that can work together for an effective design.

These first two models did not quite support themselves in different positions as well as I had hoped. 3D printing them allowed me see the problems with positioning that are harder to see when designing them on the computer screen. In addition, the parts that stick out on these models are too present. They became more linear than I anticipated and I will continue to work on more simplified forms with subtle curves that still execute the functions required.



Stage 2:

The two forms that followed took into account the problems that were present in the first set of forms. I attempted to make the curves flow more consistently while keeping a variety of surfaces present. Although one of the forms was successful in being simplified, the other one became too complex and is not such a strong variation on the previous ones. However, the main quality that these forms both followed through with was advancing on positioning options that are available. They were able to be flipped over multiple ways and were able to stand without falling over. This helped me realize that there do not have to be as many surfaces sticking outwards for it to hold its form; instead, I just have to take advantage of the few surfaces I do use and manipulate the angles and soft edges for it to be able to stand stably in different ways.




Stage 3:

This single form took on a manner of simplification. It is able to be placed in about five different positions, limits the amount of extended parts, is able to give a slight rocking motion for the child to work on their balance and stability, and its minimal design alludes to different forms that might be found in nature. I believe that the ambiguous design will enhance the final forms and I will be able to create a set of pieces that will work well together.

As stated before, I will be developing the exact curves and angles necessary to help the child with different activities, such as strengthening their core muscles and sitting upright. Figuring out a general form that is made up of all of the other features the final piece will encompass will be used as a basis later on as the development of the design progresses.


Although irrelevant to the actual function of the pieces, I really like that all of these forms allow the imagination to run wild, somewhat like a rorschach test. When other people saw these forms, they asked me if they were models of different sea creatures such as starfish, seals, whales, octopuses, and many more. These forms, although based on no apparent object or animal, will allow the children to advance on not only their physical development, but their creativity and imagination as well. It will enhance the “fun” element that I have been looking to incorporate since the beginning.

And so it begins…

This blog will be my way of staying organized and keeping track of my MFA thesis development from beginning to end. I am excited to get started but there is definitely a lot of hard work ahead of me. I want to share my thesis proposal so the overall thesis is clearly stated:

“Hypotonia is a condition in which a person has decreased muscle tone. It is more common to see hypotonia in children than it is in adults, although children with the condition can have it their entire lives. A condition that equally affects males and females, hypotonia is becoming more common than it used to be. This is because the survival rate of those who are more likely to be born with a disorder that causes hypotonia is higher than it was in the past. It is common to see hypotonia in children who have disorders in which it is a symptom, such as central nervous system (CNS) disorders and neuromuscular disorders. The most common disorders in which hypotonia in children occur is cerebral palsy and Down syndrome, although other disorders that can cause the condition include muscular dystrophy,Prader-Willi syndrome, and Tay-Sachs disease”

Hypotonia is a condition that affects the physical development of young children and makes even the most minute task incredibly difficult for them to accomplish. It renders them highly immobile and dependent on others at the prime time in their life where they should be developing both mentally and physically. Symptoms such as low muscle strength and lack of coordination affect the way that they interact with the environment, people and objects that surround them at all times. Low muscle tone weakness can become more burdensome as the children develop and will continue to lessen their ability to do even the most menial tasks on their own.

This thesis project will utilize the ability of design to aid in the physical struggles associated with hypotonia and to find a solution to help children suffering from this disorder become more independent. Extensive research into hypotonia will reveal all of the developmental challenges that these children suffer from, which will then be used to find a way for the design around them to be catered toward their needs. A solution will be sought out in which the products that children with hypotonia interact with in their surrounding environment will help make their daily lives easier and positively contribute to a steadier physical development process.

I will be working with children, parents, and occupational therapists to strengthen my research to learn more about the problems associated with hypotonia firsthand in order to enhance the overall outcome. This will allow me to later focus on the design of either toys, products, furniture or spaces in which children with hypotonia will interact with. The outcome of this project is to show the ability that design has to have an immense impact on their lives for the better, both in the short-term and the long-term.

Let the research begin!